PILOT'S LIBRARY

EVERYTHING WRITTEN ABOUT THE GAME, IN ONE PLACE

JET3D takes about a minute to start and a good while to be good at. These pages are the long version: what the tutorial has no time for, the numbers behind the aircraft and weapons, and the tactics real fighter pilots worked out the hard way and that apply here more than you would expect. If you read only one, read How to fly; the rest go deeper from there.

How to fly

Start here. Why a jet banks and pulls rather than steers, speed as a budget, gunnery, the two missiles, flares, the ring and decoupled flight.

The six aircraft

NEEDLE, LANCE, ANVIL, SABRE, BOLT and MAUL compared: performance, loadouts, how each one wants to be flown and what beats it.

Weapons reference

Guns, the SPEAR, the HOUND and flares in numbers — rate of fire, velocity, damage, lock and reload — and what those numbers mean in a fight.

The maps

Every battlefield: the terrain, the ring, the ceiling and the cloud band, and where to fly — and not fly — on each.

Game modes and ranked

Deathmatch, TEAM BATTLE, CHASE, private rooms, bot difficulty and how the ranked ladder works.

Dogfighting tactics

One against one: offence and defence, lead and lag pursuit, the merge, one-circle and two-circle fights, overshoots and getting out alive.

Team battle tactics

Flying as a pair: wingmen, bracketing, target priority, roles for each aircraft and playing the ring as a team.

The real air combat behind the game

From the first fighter pilots to energy–manoeuvrability theory, heat-seekers, flares and the Cobra — and where each turns up in JET3D.

How it works

How a multiplayer flight game runs in a browser: the shared flight model, the server, prediction, lag compensation and the terrain.

Questions and answers

Free? Phone? Gamepad? Why did I die at the ceiling? Short answers to the questions people actually ask.

What changed

The development log: every update since August 2026, including the ideas that did not work and were taken back out.

About JET3D

Who makes it, what it runs on, where the adverts are and are not, and how to get in touch.

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